This is how I think, prep and run a weekly Monster of the Week campaign set in Kansas City—what’s working at the table, what I’m stealing next, and why the players are doing most of the heavy lifting.

The cast in Occulted KC has expanded, adding a Curse-eater mentor and an occultist librarian to the roster, an exorcist who consults with the local PD, and his muscle.

The Disciples,a local gang, are squabbling, and they now have a pet frog monster.

And no one has seen Bennie in a minute.

What’s on the table

  • The core Monster of the Week book

  • Codex of Worlds

  • Codex: Apocrypha (gold with a Curse Eater in play)

  • CY_BORG location pad (surprisingly clutch)

  • A face-card NPC deck, pencils, and a simple GM kit

  • A couple of KC metro maps

Real places speed decisions. If one person knows the city, locations pick themselves, and descriptions stay grounded.Tools that generate prompts (face cards, location pads) beat “big prep.” They give you just enough friction to spark play.

I start each session with a recap done by the players.I scribble during the session and drop it into Obsidian afterward.That’s my whole workflow.

Case #2: Curse of the Frog Monsters

Case #2 ran about four sessions and ended… unresolved. We hit Midnight on the countdown clock. The hard part for me, the MC/Keeper, is indicating the end of a mystery and the start of the next, because the moves depend on it. Here, we went a couple of sessions without any interaction with Bennie, an NPC bystander and a burned contact of Eleanor (PC). Bennie is a big lead. He gets his agenda fulfilled, as does The Monster. Because I expect these players to continue to meddle in Bennie’s business, there’s no denouement. He’s just gone, but as players, we know he’ll be back!

The Hunters:

  • Restored one transformed victim.

  • Discovered Bennie’s got access to at least a Frog Monster transformation spell, and Frog Monsters are contagious.

  • Evidence of a river spirit

  • Celeste, an occultist librarian, hired Bennie for a job, but they had a falling-out.

No failures here. All consequences.

Absence as Fiction: “What Were You Up To?”

We’ve now implemented the custom move for when a player misses a session: What Were You Up To? [link]

It’s working out pretty nicely.

Through that move, we:

  • Introduced another Curse Eater — Blake’s mentor, who comes with some bad news.

  • It was revealed that Michael Jones was spying on Michael Lewis, but Michael Lewis has the advantage.

The unchosen options create friction. Trouble follows. Allies slip. Leverage is lost. It makes the city feel like it keeps moving even when a player can’t make it.

Case #3 — The Teapot Djinn

The Hook: There’s been a beef cooking amoung members of the Disciples. One night a meet happens. One side brings their new weaponized “make-a-frog-monster” juice, the other side brings a janky teapot. When it all goes south, a warehouse in South Grandview goes up in flames.Tracey gets grabbed by the cops for the arson and the three charred corpses. He makes his one phone call...to Eleanor.

This came together too easy. My initial thought was if the occult is unlicensed, black market tech, what happens when a normie gets a hold of something they don’t fully get? The Disciples were already a strong part of fiction, and the hunters have met and saved Jr and Tracey. Making this hook a very smooth transition from the previous case going cold.

I’m a big fan of the original X-Files and Fringe. I love the parts that blur the episodes together. I’m enjoying weaving that ‘blur’ as we move between cases; this is part of my GM prep.

The Current Board

I still use Ron Edwards’ outline method from Champions Now. It works extremely well for me. When the situation changes enough, I start a new file copied from the current one. This lets me “go back” and see previous ‘game states’ and what’s fallen off. Perfect for how I run games.

Hunters

Eleanor — The Flake

  • Attends a well-being support group with Blake.

  • Cryptozoology nerd with Michael.

  • Former contact burned: Bennie.

Michael Lewis — The Mundane

  • Old BFF with Eleanor, drives her around.

  • Blake brought him into the occult world.

  • Being quietly observed by Michael Jones.

Blake — The Curse Eater

  • Saved Michael from a Siren.

  • Fated to consume a world-threatening curse.

  • Now has a mentor in the picture.

Kansas City Notables

  • Bennie — ambitious occultist. Missing.

  • **The “MIB” / Black Firetruck?

  • Celeste — librarian/occultist. Hired Bennie.

  • The Disciples — a local gang caught up in the occult.

  • KCPD — Vaughn, Common, Duchovny, Harris.

  • The Siren — working as an ER/EMT. Still in the city.

Mysteries

Case01 — Liminal Spaces

  • Black Firetruck's first appearance.

  • Siren introduced.

  • Cockatrice defeated in a liminal space.

  • Liminal cracks discovered.

Case 02 — Curse of the Frog Monsters

  • Bennie can transform folks into Frog monsters

  • Disciples entangled.

  • KCPD drawn in.

  • Midnight hit on the countdown. Bennies in the wind.

Case 03 — The Teapot Djinn

  • Disciples infighting.

  • Hector escalates with a weaponized teapot

  • Tracey in custody for arson and murder.

  • Hunters confirmed they have a free Djinn on their hands.

What’s Working

  • Weekly cadence builds momentum. If I have two players, we’ll play.

  • Player-created NPCs become antagonists faster than prepped ones, and the engagement is stronger!

  • Absence moves generate hooks instead of gaps.

What’s next

I still don’t know how this season ends. I’ve begun creation of an Arc as defined in Monster of the Week. Think long-form Mystery. I’m calling it ‘The Parson’s Project’.We’ll create a Team next session. Teams are playbooks that players pick, and they add theme, mechanics, and moves, and rationalize the why of hunters. I feel like both Arcs and Teams are good to bring online after a few sessions; you’ll have game fiction to anchor to.

ICYMI

I’ve got a small zine project live called Play Fearless: Greatest Crits — my third Zine Month project. It’s a curated collection of essays and practical tools pulled from a few years of writing Play Fearless on Substack, focused on running better sessions and building stronger table culture.

Inside you’ll find things like:

  • building fantastic one-shots that rock!

  • running online games like a demon!

  • planning and trusting emergent play.

It’s a small print run (PDF + print). I’m also running a few limited online game sessions as reward tiers — a fast CBR+PNK heist setup and a short The One Ring: Moria — because I like putting the ideas into practice.

37 hours and $600 to go.

I’ll see ya at the finish line.

Reply

Avatar

or to participate

Keep Reading