Good Monday, Gamer!

āDo not look at stars as bright spots only. Try to take in the vastness of the universe.ā ā Maria Mitchell, Stargazer
Whatās in the Starsā¦
Hereās a design thread Iāve been noodling on: what if a character sheet wasnāt built from Strength, Dexterity, or Intelligenceābut from the heavens? What if your fate and foibles were literally written in the stars? Astrology is all about inevitability. You donāt choose your Sun, Moon, or Rising signāyou inherit them, much like 3D6 down the line.
Planets as Stats
Mars = conflict and violence
Mercury = wit and schemes
Sun = vitality and ego
Moon = instincts and fortune
Rising = your mask, the way others see you first
Five evocative statsāalready cleaner than STR/DEX/INT, IMHO.
Planets + HousesHouses govern where in life a planetās influence manifests:
Mars in the 7th (duels) = a bold rivalrous duelist
Mercury in the 12th (secrets) = a master schemer with hidden enemies
Planets + SignsSigns tell you how the stat expresses itself:
Mars in Aries = reckless violence
Mars in Taurus = stubborn, grinding conflict
Mercury in Gemini = witty, duplicitous scheming
Planets + Houses + Signs (the crunchy version)Planets = what you doHouses = where you do itSigns = the manner in which itās done
Yes, itās baroqueāand I dig it. I think it has baked in drama: you work with the fate youāre given, not the one you choose. That appeals to me as a player and a designer. Iām imagining character sheets designed like horoscopesāarcane, symbolic, loaded with narrative hooks. Could be too fiddly⦠or it could be the next big indie chassisš¤·š¾āāļø
I think you could definitely use this character generation by horoscope for fantasy RPGs; modern magic or supernatural games seem solid. Iām adding it to my digital notes folder right next to details on Vancian magic revisited, troupe-style West Marches, and Debt Punk!
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Mythic Bastionland ā The Elf Hunt
Weāre off for a couple of weeks, and thatās fine. The game lives on in my head anyway.
My Vulture Knight, Kelwyn, is AMPED about the upcoming Elf Hunt. Heās never seen an elf, and in Mythic Bastionland, the elf is a Myth. They show up as major encounters, dangerous and strange, with all the weight of legend...or at least thatās how it feels as a player! Iāve deliberately held off reading the GM-facing sections so I can enjoy it fresh as a player. Judd will have to weigh in on what The Elf ACTUALLY is from the GM side! Meanwhile, Iām still mulling what to do with my new Glory points.
Flying Circus ā But what of Gunther?!
Speaking of downtime (see last weekās Musing), our Flying Circus table picked right up after weeks awayāproof of how strong the gameās downtime cycle is.
For those unfamiliar: Flying Circus is a PbtA game of fantasy aviation, set in a post-war world where mercenary pilots fly rickety planes for coin and survival. Missions are dangerous, tactical, and crunchy. But downtime? Downtime is where the stories bloomābut Iāve said that before!
My character came out of the last mission with 7 Stress. Through drinking, brawling, bickering through a parade in our honor, heckling a troupe, and finally cleaning my plane, I burned off 5 Stress and turned it into 5 XP. Thatās the magic of the system: coping mechanisms, messy or otherwise, become advancement.
And downtime isnāt just mechanicalāit drives fiction forward. One crewmate, Rainer, picked up an obligation during their āunwinding time.ā And now owes a āfavorā to criminals. Naturally, our next mission is for those same criminals calling on that marker. In character, I trust Oscar, and Oscar trusts Rainerāso weāre doing the mission, no questions. Out of character, we players all know this is a disaster waiting to happen. That tension is delicious.
ICYMI
Inktober is coming. You ready to put pen (or stylus) to page? Iāll be sketching, inking, and making a mess. I'm curious about what youāve got lined up. š¤£
Shared Fantasy Worlds: Project OpulentI love this idea. A collaborative settingāsimilar in spirit to the SCP Foundation but turned toward fantasy. Dozens of voices layering lore, creating factions, artifacts, and mysteries.
Twilight: 2000 ā Operation Reset (Free League pre-order)Free League is revisiting its Cold War apocalypse survival RPG with Operation Reset. Itās a new campaign set in the same sandbox survival framework but featuring updated scenarios, branching missions, and even more moral gray areas. Twilight: 2000 has always been about scavenging, survival, and desperate choices under fireāthis expansion looks like it will double down on that and something else (No Spoilers!) Maaaaan, they are pulling me back inā¦
Indie RPG Zine. Quinns may be in trouble x3, but my favorites from this weekās discoveries are: the articles on TheĀ Search for Job Blanche, and WTFĀ by J. Moran. I learned about this weekend!Ā
Thanks for reading, playing, and supporting the strange stuff.