Good Monday, Gamer!

āYou can discover more about a person in an hour of play than in a year of conversation.ā ā Plato
Iāve been rolling dice for more than four decades now, and somehow, the games still surprise me. At 54, Iām thinking a lot about what it means to carry this hobbyāand this craftāinto my 60s. Iām not the new kid at the table anymore. Iām the cranky old-head person with the beat-up GM screen, too many notebooks, and a head full of campaign scars. And yet, here I am, still sketching new worlds, still chasing that feeling of discovery.When I was younger, gaming was about escape. All-night sessions, bad pizza, and the thrill of maps unrolling across the table. Now itās about endurance. What keeps me going isnāt the grind of XP charts or proving I can run a 12-hour dungeon crawl (I canāt). Itās the people. The laughter when the dice betray you, the hush when the narrative turns, the shared myth we spin together. If forever-GM is a thing, Iām your huckleberry!
Gaming IRL
In-person games have become precious. My weekends, or local pickup games are so much joyā sitting at the table, hearing dice clatter, seeing friends react in real timeāthatās magic you canāt patch into a Zoom call.Game conventions are part of this too. Iām not chasing the Big Box cons anymore. Iād rather be in a small venue, where play feels personal, conversations run long, and you can sit down with folks who arenāt trying to rush through an event schedule. Big shows have spectacle; small shows have engagement. At this point in life, Iāll take engagement.
Gaming Online
Online play has been a lifeline. I wouldnāt be running half the games I do without it. Itās amazing to see how tech has evolved, or retro-fitted to serve us, gamers. The joy: I can connect with players across states, across countries, across time zones. I can play new-to-me games with folks who āget it,ā even if they live a thousand miles away...Thomas!
The challenge: online play demands a different rhythm. Itās harder to read the table. Harder to hold focus. Sessions need to be shorter, sharper. Breaks matter. Tools matter. But even with those hurdles, online play lets me keep rolling dice when in-person isnāt possible. Itās not second bestāitās different. And itās part of how Iām moving forwards.
Building & Dreaming
On the design side, this past quarter looked like this:
Lifted: Indomitable slogging through layout, edits, and art.
SecretKC crossing 370 subscribers, even as referral growth slowedānow Iām learning new ways to grow it, and rediscovering the magical local nightlife.
Diceology Patreon retooling, with open-table campaigns and podcast plans on the horizon.
Indie dev tinkering: solo narrative dice prototypes, card-based hacking runs, Kuiper Belt musings, astrology character making.
My many different doors into the same room: the room where play happens.
Relocation & Reset
In a year or two, Iāll be relocating. Kansas City has been good to me, but Iām already scouting whatās next: maybe Vegas, maybe Chicago, maybe Coloradoā any Atlanta folks out there?!. The idea of planting new roots is both exciting and exhilarating. Will I find new tables to play at? New communities to plug into? Probably. Gamers are everywhere. But itāll be a reset, a chance to see how play evolves in a new city.
II
So what does a second act look like for a neo-grognard gamer? For me, itās doubling down on play. Building games, yes. Publishing them, yes, but also carving out space to play moreāto sit at tables, online or in person, with whoeverās ready to roll.Thanks for allowing me to muse aloud.

ICYMI ā An Appendix N of sortsā¦
Sean McCoy ā Seanās been dropping sharp, useful reflections on RPG design and publishing. Always worth a read if you care about the craft.
Keith Senkowski ā I met Keith IRL at Burning Wheel Con a couple of years ago, big presence, extremely fun to game with. Keithās newsletter feels like sitting down with an old friend to talk games and zines. Good vibes, good reads, fantastic art. If youāre in the TB lifeā¦You Know!
Bastionland ā Chris McDowall continues to show us how to get into the odd! Mythic Bastionalnd 4Evar!!!
Skeleton Code Machine ā Game dev, systems, and thoughtful essays. If youāre into building and breaking games, this is for you.
Sarah Doom ā Sarahās been writing and talking about play, design, and community in ways that stick with me. Follow her work if you arenāt already; youāre missing out.
Indie RPG Newsletter ā A curated roundup of indie RPG happenings, always catching stuff I missāa great way to stay informed.
Gityanki Diaspora ā Judd has been in the trenches for years, and his Diaspora posts consistently deliver perspective and practical takeaways. Heās not TPK shy.
Indie Game Reading Club ā Paul Beakleyās long-form campaign write-ups and analysis are still some of the best thinking about play out there. I need to get my old cranky ass out to visit him. Been an age.
Thanks for reading, playing, and supporting the strange stuff.